Planet side 2 men of war 2 bridge map
You'd have to make your way over to bases to be able to spawn in their sunderers, meaning it'd take longer for attacks to start gaining momentum. I really just don't know how it'd all work. And at the beginning of continents, more people will redeploy from the warpgates to the front lines. I guess players MAY adapt more to filling up a sundy and starting fights with more players, since more players are now left at bases that just had battles. ↑ “ Exactly! I think you should be able to respawn in your hex, obviously, but how do we get more troops into a new battle while reducing the need to redeploy? Thats why I want to figure out how this could all work. Thats why I need your guys' help to create a workable idea. It also adds a new tactical level of intersquad communication, since you would now need to fight off moving convoys of enemy armor.Īs to the details of how it'd all work, I don't know. It teaches players to stick with a lattice line more than to just redeploy around or leave the fight when its not really over. This change is just so that vehicles are used more for travel, base to base engagements, convoys, and the like. I guess that if you haven't redeployed for a while, you would be able to redeploy over to the battle as well. ”Exactly! I think you should be able to respawn in your hex, obviously, but how do we get more troops into a new battle while reducing the need to redeploy? Thats why I want to figure out how this could all work. ↑ “ I agree with this in theory, but where does that leave the Sunderer? It's entire existence is almost pointless in a situation where teleporting is restricted to such a degree.